
Plasticity
*** PLASTICITY SHOWCASED AT E3 2019 with Indiecade and won the 2018 Green Engagement Fund ***
Plasticity - May 2019
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My Role: Designer
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Plasticity was an Advanced Game Project at USC. This 2.5D cinematic puzzle platformer takes place in the year 2140, in a future where plastic consumption never ceased. As players traverse the devastated world, they are tasked with making decisions that either help or harm the environment. After players reach a certain point of the game, the true impact of these choices is revealed.
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I was one of 3 designers in our larger team of 30. Some of my responsibilities on the team were:
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Crafting thought-provoking puzzles with two nuanced solutions that inspire introspection.
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Documenting and paper-prototyping level designs and communicating those design with the art, engineering, and usability teams.
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Greyboxing and implementing puzzles in Unity using Probuilder, Photoshop, and Engineering tools.
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Designing scaffolding to teach players the ropes of the game in an intuitive and diegetic manner.
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Collaborating with usability to interpret playtest data and iterate on puzzles.
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Plasticity is free to download on Steam and is available here.




Below is some of my ideation and design documentation
(click to enlarge and find out more)

![City Puzze Whiteboard [Plasticity]](https://static.wixstatic.com/media/dfdeae_032347dafebd4715b826c597d72c5bc7~mv2.jpg/v1/crop/x_0,y_179,w_1024,h_508/fill/w_246,h_108,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/citypuzzlewhiteboardGOOD.jpg)


